Medieval Sim
AI-driven medieval life simulation
Project Overview
AG_AIMedievalSim is an AI-driven medieval life simulation built in Unreal Engine, focusing on resource management and intelligent NPC behavior. The project explores how AI characters interact with their environment, gather resources, and complete tasks in a historically inspired medieval setting.
Key Features
- Autonomous AI Agents - NPCs make decisions based on available resources, environmental conditions, and predefined goals.
- Dynamic Resource System - Implemented via AMS_ResourceSystem, handling resource collection, depletion, and regeneration.
- Inventory Management - AI interacts with an InventoryComponent, managing collected resources effectively.
- Task-Oriented AI - Characters pursue specific quests like gathering wood, berries, or water.
Technical Challenges
One of the core challenges was managing delegate binding for AI events, ensuring smooth communication between AI components and the resource system. By refining event-driven architecture, I optimized AI responsiveness and decision-making.